Cum sa ai 101 FPS

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    VictorDascal
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    Cum sa ai 101 FPS

    Mesaj Scris de VictorDascal la data de Mar Dec 04, 2012 1:00 pm

    / Setings

    fps_modem "0.0"
    fps_max "101"
    mp_decals "0"
    cl_rate "10000"
    rate "10000"
    cl_crosshair_color "255 255 255"
    cl_crosshair_size "small"
    cl_crosshair_translucent "0"
    cl_dynamiccrosshair "0"
    cl_showfps "0"
    cl_solid_players "1"
    cl_timeout "99999"
    cl_updaterate "50"
    cl_cmdrate "101"
    cl_cmdbackup "2"
    cl_dlmax "128"
    cl_sidespeed "400"
    cl_backspeed "400"
    cl_forwardspeed "400"
    cl_himodels "1"
    cl_movespeedkey "0.52"
    cl_observercrosshair "0"
    cl_autowepswitch "1"
    cl_download_ingame "1"
    cl_allowdownload "1"
    cl_allowupload "1"
    cl_bob "0"
    cl_bobcycle "1"
    cl_bobup "0"
    ex_interp "0.05"
    net_graph "3"
    net_graphpos "2"
    net_graphwidth "192
    net_scale "5
    m_filter "1"
    m_side "0.8"
    m_forward "1"
    m_yaw "0.022"
    m_pitch "0.022"
    r_bmodelhighfrac "5.0"
    r_bmodelinterp "1"
    r_cachestudio "1"
    r_cullsequencebox "1"
    r_decals "300"
    r_drawentities "1"
    r_dynamic "1"
    r_fullbright "0"
    r_glowshellfreq "2.2"
    r_lightmap "0"
    r_mirroralpha "1"
    r_mmx "0"
    r_norefresh "0"
    r_novis "0"
    r_speeds "0"
    r_traceglow "0"
    r_wadtextures "0"
    r_wateralpha "1"

    // Video Setings

    gl_clear "1"
    gl_alphamin "0.25"
    gl_cull "1"
    gl_dither "1"
    gl_flipmatrix "0"
    gl_keeptjunctions "1"
    gl_lightholes "1"
    gl_max_size "256"
    gl_monolights "0"
    gl_overbright "0"
    gl_palette_tex "1"
    gl_picmip "0"
    gl_playermip "0"
    gl_polyoffset "0.1"
    gl_round_down "3"
    gl_spriteblend "+"
    gl_nocolors "0"
    gl_overbright "0.000000"
    gl_wateramp "0.3"
    gl_ztrick "0"
    gl_texturemode "gl_linear_mipmap_nearest"
    gamma "9.000000"
    brightness "9.000000"
    gunsmoke "1"
    ati_subdiv "2.0"
    ati_npatch "1.0"
    host_speeds "0"
    r_decals "0"
    r_drawviewmodel "1"
    r_dynamic "0"
    r_mirroralpha "0"
    r_bmodelhighfrac "5.0"
    r_mmx "1"
    lightgamma "0.1"
    texgamma "2"
    v_dark "0"
    topcolor "30"
    c_maxpitch "90"
    max_smokepuffs "120"
    r_decals "300"
    r_fullbright "0"
    scr_ofsx "0"
    scr_ofsy "0"
    scr_ofsz "0"
    texgamma "2"
    topcolor "30"
    viewsize "120.000000"
    s_automax_distance "30.0"
    s_automin_distance "2.0"
    s_max_distance "1000.0"
    s_min_distance "8.0"

    // Settings

    s_eax "0"
    s_a3d "0"
    s_verbwet "0.25"
    s_bloat "2"
    s_numpolys "200"
    s_refdelay "4"
    s_refgain "0.4"
    s_max_distance "1000"
    s_min_distance "8"
    s_automax_distance "30"
    s_automin_distance "2"
    s_distance "60"
    s_doppler "0"
    s_rolloff "1"
    volume "1"
    suitvolume "1"
    hisound "1"
    bgmvolume "0.5"
    MP3Volume "0.2"
    snd_noextraupdate "1"
    snd_mixahead "0.1"
    s_reverb "0"
    s_geometry "0"
    s_occlude "1"
    s_occfactor "0"
    s_occ_epsilon "0"
    s_reflect "0"
    s_usepvs "0"
    violence_ablood "1"
    violence_agibs "1"
    violence_hblood "1"
    violence_hgibs "1"
    sv_aim "0"
    sv_voiceenable "1"
    loadas8bit "1"

    acest lucru se adauga intrun cfg sa stiti Wink

    ACEST CFG NU ESTE FACUT DE MINE Exclamation

      Acum este: Dum Dec 17, 2017 1:28 pm